Sketching User Experiences

by Bill Buxton

A wide-ranging argument for sketching as a way to explore, communicate, and choose among possibilities before committing to a solution.

Morgan Kaufmann · 2007 · 448 pages · ISBN 9780123740373

Topics: Product Design, Creative Practice, Design Research

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Why it matters

Buxton makes a crucial distinction between refining a design and discovering which design deserves refinement. Sketches create the ambiguity, speed, and low cost needed for the second kind of work.

Best for

Best for product and interaction designers, researchers, and teams that move to polished interfaces before exploring enough alternatives.

What you’ll learn

You will learn what makes a sketch useful, how to externalize interaction ideas, and how representation influences collaboration and decision-making.

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